Thursday, March 27, 2014

Rat Swarm (Round 4) A New Threat Approaches

Early Morning, August 30 670 by Kingdom Reckoning

Draymun's warhammer crashes in among the rats and the rest scatter in fear.

You lose 4 days worth of rations and two of your tents are destroyed. Your other gear looks to be intact.

20 feet away from Twiggy's position, two shapes appear out of the ground. They're hard to see in the dim light thrown by Shade's lantern, but they are large and the light plays across a shiny carapace of some sort.

(Twiggy's initiative vs. the new creature's: 9+2 vs. 13+0)

They scuttle forward into the light:

Acid drips from their clacking mandibles and they are nearly the size of your horses. One scuttles up to Twiggy and rears up to bite him. The other makes it's way to Shade and attempts to grab him.

(Attack against Twiggy: Natural 20, confirmation roll: 12+5 = 17 which is a hit. 3+3+2+4+8 = 20 points of damage as well as 1 point of acid damage. I believe that's enough to knock Twiggy out.)

Twiggy slides, unconscious, from his horse and the horses he had gathered up scatter in fear, bolting as far as they can in every direction.

(Attack against Shade: 8+5 = 13 which is a hit. 6+6+4 = 16 damage and Shade is grabbed)

Shade is grappled and his lantern is in danger of being flung from his hands, but he manages to hold on to it for this round. (Successful Reflex save.)

It is the party's turn.

Friday, March 14, 2014

Fighting the Swarm (Round 2)

Early Morning, August 30 670 by Kingdom Reckoning

I rule that since Tom is still standing on the ground at the head of the onslaught (and his Dex is higher than Thorvald's) that the party will go on his initiative.

Party Roll: 10+4 = 14
Swarms Roll: 6+5 = 11

The party may take another turn.

Twiggy's Inspire Courage begins this round so you all add 1 to your hit and damage. Note that Twiggy can only take one additional action this round since he started singing.

Wednesday, March 12, 2014

Fighting the Swarm

Early Morning, August 30 670 by Kingdom Reckoning

(You're welcome for not posting a picture of a real swarm of rats.)

Draymun's desperate gambit is successful and a large part of the swarm is engulfed in the thick saw grass that springs up at the druid's chant.

But some of the rats still dodge through the thickening growth and fall upon Tom and Draymun. It is a decidedly uncomfortable feeling to be standing amidst a sea of rats as they pass over your feet, scurry up your clothing and bump into you.

Then they begin to bite with their rotted teeth and the pain starts. Dozens of pricks like the tip of a dagger piercing your skin.

Tom takes 6 damage, Draymun takes 2 and you both must make a Constitution save. You each can make an opportunity attack as well.

You hear the rest of the rats coming toward you and some are veering off toward the tents.

It's the party's turn.

(Draymun's Entangle goes off and the swarm must make an immediate save. In reality you are facing 3 swarms so there are three saves. One makes it and moves toward the camp, the other two fail and are immediately stopped.

The swarms win initiative.

The swarm that saved initially must make another save and it fails and thus moves half, but still makes it to the front line of Tom and Draymun.

The two swarms that didn't save at first must also make additional saves. This time they both succeed and can move normally, ending their turn just short of camp.)

Tuesday, March 4, 2014

The Past Awaits

December 17, morning in the year 670 by Kingdom reckoning

At the end of the month the party says it's goodbyes to new friends and acquaintances and goodbye to hot meals and warm beds and you pack your gear for the new adventure that awaits you.

It's cold, bitter cold, as the party makes its way to the site where the entrance to the mysterious dungeon once stood. You're not surprised when you discover that there is nothing there but trees and frost covered grass. Draymun is sure this is the correct spot though.

(OOC: Questions for the Party

1. Who goes? NPC's included.
2. Do you take horses? The wagon?
3. If not, who cares for the horses and where does he/she go?
4. How do you set the dials on the device?
5. Do you leave word with anyone?

As you are aware, there is a possibility for catastrophic circumstances. The things you have with you may very well be the only possessions you have from here on out. I trust you will make the preparations on your blogs for this and stick with them.