tag:blogger.com,1999:blog-89704909232759757532024-03-12T18:28:38.378-07:00The Chronicles of AshmontSamhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.comBlogger61125tag:blogger.com,1999:blog-8970490923275975753.post-5736710530566821202016-12-05T14:14:00.000-08:002016-12-05T14:14:06.759-08:00RemembranceNovember 14th in the year 720 by Kingdom Reckoning<br />
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The city of Ashmont is abuzz with the anticipation of the Festival of Homecoming.
The Festival celebrates heroes returning from war and culminates in a grand feast. People journey to the capital to carouse and sing songs of remembrance and for a fortnight the city is alight with bonfires traditionally lit to lead the way home.
The Last Great War ended 200 years ago so the people are especially excited. </div>
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The air is cold and crisp as you step out onto the street. Small flakes of snow fall and lend an ethereal quality to the air. There are great bonfires lit up and down the wide boulevard that the people of Ashmont call Heroes Lane and you choose one to approach. As you draw closer, a female bard begins to pluck a lute and sing a song. The tune is familiar but the words are foreign to you. The same can not be said of the people standing around the fire and they immediately join in and shout the chorus; a rousing tale of champions fighting old battles against long-dead foes.</div>
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After things settle down you move closer to the fire and enjoy the crackling warmth on your face. The heat is almost overwhelming but after being in the cold for so long it feels good. You find yourself wishing you could have both sides near the fire at the same time but you settle for warming your hands. You look around at the gathered crowd and you pick out some familiar faces and some unknown ones. Everyone seems happy to be there. Someone is passing a small flask of hot cinnamon liquer.</div>
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(Now is your chance to introduce your character and perhaps strike up a conversation. Feel free to ask any questions about what you see or who is there.)</div>
Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com34tag:blogger.com,1999:blog-8970490923275975753.post-10862944384030370432016-11-18T11:42:00.001-08:002016-11-18T16:42:17.673-08:00An Old Tale, Pt. 3<div style="font-family: gotham, helvetica, arial, sans-serif; font-size: 14px;">
The robed figure stood for a moment and contemplated. He sported a neatly trimmed goatee and his hair was cut short. His robes were jet black, lined with dark purple and he carried a strange glass device in one hand. On the other hand Hamish could see a ring flash he stroked his beard. He stepped into the middle of the room and chuckled. "So arrogant and so naive you all were." Walking closer to Shade, he inspected him closely before turning to the rest of the room. With a start Hamish again saw the resemblance between the two. The man's eyes swept across the rest of the gathered group, each transfixed in their spot until his eyes fell on Thorvald. He regarded him for a moment and then said, with a twinge of true remorse, "and the mighty Thorvald. Loyal and strong...shame what must happen next." The ogres stood impassively and watched as the cloaked man threw back his hood and raised his hands as if to cast a spell on the whole room.</div>
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Hamish cried out and threw his axe at the man, momentarily disrupting him. The ogres, confused, drew curved scimitars that rattled and buzzed and looked to the members of the party, still frozen in place. This gave Hamish an opening and he took a gamble. Sprinting into the room, he ran to the closest members of the party; Tom and Rayla and cuffed them both hard on the back of their heads. His gamble paid off as both immediately sprang back to motion. It took them both but a moment to realize the danger of the situation and Tom began firing arrows at the ogres while Rayla woke Thorvald and Draymun, shouting "we're under attack!" They too joined the fray. Hamish ducked under the buzzing, sparking blade of an ogre and slid on his knees to reach Shade, slapping him on the back and waking him.</div>
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Shade looked up and met the eyes of the mysterious dark-robed man and Hamish realized at once the reason for the similarity: they were the same man. The Shade he knew was younger and perhaps more rough around the edges, but there was no mistaking the look in the eye, the tilt of the head. And the rings. The rings they both wore were exact copies of each other.</div>
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"Hello, Vailien," spoke the older version. "I wondered if you'd show up. You know, we always did find ourselves in the most difficult places at the most inopportune times." The ogres, bloodied but still ready for action, stopped as their leader spoke. Thorvald and Draymun, who had shifted forms, stopped as well but stood ready, flanking the brutes. Rayla ran to Hamish and helped him to his feet. Dark Shade clucked his tongue, "you can't beat me. I have the benefit of experience, my spells are more powerful and my tools," he waved his arm at the ogres, slavering and growling, "are more plentiful. The only choice you and your friends have is to give up...or die."</div>
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Shade stood still for a moment with his head bowed and then looked around. He took in each member of the party in turn. When he looked at Hamish he nodded his appreciation and Hamish felt pride blossom in his chest. But what could they do? They were out-manned, trapped underground. They possessed neither advanced weapons nor overwhelming magic. He knew in that moment that Shade had to submit, had to give up whatever treasure the nega-Shade sought and live to fight another day. Looking at the other members of the party he saw that they had realized it too. Shade turned toward the pedestal and picked up the strange glass and bronze device and began to walk toward his evil copy. Thorvald raised his hand and growled, "we'll fight, we'll die here." But, seeing the resignation in Shade's face, he dropped his hand to his side and went silent. The dark one smiled a toothy grin and reached his hand out expectantly.</div>
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Shade met his eyes and said, "just one thing." Dark Shade rolled his eyes and spread his arms wide in a gesture of conciliatory condescension. As if allowing Shade to speak was his greatest sacrifice.</div>
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Shade gritted his teeth, "even in the darkest times and against the greatest odds, vengeance will fall!" He ran his fingers across the dials on the face of the time compass in his hand and then slammed it on the evil Shade's chest. For an instant Hamish could see them both darkly outlined by a burst of white light brighter than anything he'd ever seen. There was a loud tearing sound and waves of energy radiated out from the two figures transfixed in the middle of the burst and then they were both gone.</div>
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Dark blobs danced across Hamish's eyes but he tried his best to participate in the ensuing scrum. The party was quick to subdue the ogres who swung wildly and without direction. One went down under a rain of arrows, the other crushed by blades and claws and teeth. Rayla tended to the wounded and then the party looked around the room. Shade was gone and with him the time compass. For a time they were silent, each alone with their thoughts until Thorvald hefted his weapon, grinned wildly and said "well, you heard the man, let's go get some vengeance!"</div>
Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com0tag:blogger.com,1999:blog-8970490923275975753.post-20076341705667459522016-11-17T09:27:00.000-08:002016-11-17T09:27:11.634-08:00An Old Tale, Pt. 2<div style="font-family: gotham, helvetica, arial, sans-serif;">
Hamish had grown tired of waiting. He and Dolgi had worked out a system: they spent time sparring and drinking and playing games of chance and when he needed space Dolgi could take care of himself. Alis on the other hand was always around and always pining after his girl. It wasn't that Hamish hadn't ever considered settling down with someone, it's that he needed the capital to do so. Adventuring was his ticket to the comfortable life he'd always wanted. For right now, a girl was a distraction, and young Alis was more than enough proof of that fact.</div>
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The morning started like any other, he made breakfast, he inventoried the wagon for what felt like the hundredth time, he fetched water, he checked his weapons and then...he waited. He'd been given strict instructions to wait for a young dwarf named Kheldru but the dwarf had never come. It had been a month to the day since his benefactors had left and he was resolved to do something. </div>
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After packing and equipping, he left Bremel at noon, leaving Alis to his melancholy and Dolgi to his cups. It felt good to be out and about again. He had the map that master Shade had drawn for him and he'd already scouted around in the forest near Bremel so it wasn't any trouble to find the spot they had said to meet. He was surprised to find that there was the entrance to an underground chamber that he hadn't seen before. He was also surprised to see a group of adventurers beginning to climb the steps into the dungeon. Two dwarves and a human conferred and then chose a door and entered the darkness. Hamish waited a moment until they had explored the first room and then crept carefully along behind them.</div>
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Hamish followed for some time, in awe of the old dwarven structure but also in fear of being discovered or trapped alone in the darkness. He witnessed the rescue of a rude orc and a harrowing battle with some kind of mold monster. When the party split up he followed the human and the orc. In his excitement, he had almost forgotten his reason for being here when he heard a loud and hearty voice, one he thought he might never hear again: Thorvald. "Hail adventurers! What brings you to this ancient place?"</div>
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The orc and human looked ready to draw blades when, from up the stairs, they heard another voice. This one quieter and more sinister: "tsk tsk tsk, don't make any rash decisions, friends." More shapes came into view, backlit by the bright sunlight streaming through the open entrance: Rayla the kind dwarf and Draymun, Shade, wearing his signature dark cloak and Tom, who was wearing a hooded cloak of his own that obscured his face. Draymun stepped forward and spoke in a rough baritone, "this is a dwarven stronghold, lads, ye ken? Anyone caught trespassing will be killed." Hamish had thought to reveal himself but started at the strength in the accusation. Thorvald stepped ominously closer and spoke again, "boys we don't want to cause any harm. Tell us where Kheldru is and go back to town and we won't say anything." The half-orc grunted, "what's it worth to you?" Thorvald laughed and slapped him on the shoulder, "a businessman, fair enough." He pulled out a small bag of coins, "this should be enough for your troubles, or at least a few nights in the Inn."</div>
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The human and orc reluctantly trudged up the stairs and out into the world. Tom watched them go and seemed ready to say something before turning back to the party who were congratulating one another on their genius plan. Shade did a little jig, "I told you good constable/bad constable would work Thor!" Rayla quipped, "more bad constable/bad constable in my estimation." They went on like this for a time and then headed into the dungeon. Hamish decided to follow in silence to make sure he wouldn't be punished or sent back to town.</div>
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They worked the same routine on the two dwarves, this time Draymun stood in the back and wore the same cloak Tom had worn during the first encounter. Hamish realized with a start that he bore a striking similarity to the one of the adventurer's who had entered first. As expected, the dwarf called Kheldru was sent back with instructions to seek out Alis and Dolgi and he. Hamish felt a bit of shame when he realized he wouldn't be there.</div>
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The party then struck out again, this time seeking a vault of some type. Hamish noticed a shift in tone as the party grew more somber and focused. They starting doing regular checks for traps and he had to fall farther back to avoid detection. When they reached the door of the vault, they all stopped and conferred but Hamish was too far away to hear. When they stepped in he quickly made his way to the door of the vault where he saw a man and an elf-lass frozen in front of a pedestal where an object sat. The party stood around the room, at the ready. Rayla and Tom at range, Draymun near the frozen figures in a fighting stance, Shade and Thorvald on opposite sides of the pedestal.</div>
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Shade strode towards the object on the pedestal and reached out his hand.</div>
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A light flashed and with it the sound of a hornet's nest.</div>
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Then, at the far end of the vault, a dark-robed figure accompanied by two great ogres appeared.</div>
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The figure reached out his hand and then said one word:</div>
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"Stop."</div>
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The whole room went still and silent.</div>
Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com0tag:blogger.com,1999:blog-8970490923275975753.post-69510480463030626212016-11-16T14:29:00.000-08:002016-11-17T09:26:35.731-08:00An Old Tale, Pt. 1<div style="font-family: gotham, helvetica, arial, sans-serif;">
September 12 720 by Kingdom Reckoning</div>
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A gust of wind picked up the edges of a frayed cloak as a lone figure topped the final hill before his destination. He looked out over the rolling hills of rural Ashmont and sighed. It had been a long time since he'd been home. So much had changed since he'd left and yet the landscape still looked the same. He singled out an old stone cottage among the smattering of small homes on the hillside and began to trudge toward it, pulling his collar close against the cold autumn breeze. He could see a faint glow in the windows. A thin plume of smoke rolled out the brick chimney before it was caught up and scattered by the wind. </div>
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Young Brendan Wolfsbane regarded his Granddad's home quietly, remembering days spent on the porch listening to his stories of adventure; the time he chased down and killed a group of bandits by his lonesome, the time he was captured and tortured by goblins or when he slew a great she-wolf and earned his surname. Brendan and his brothers had dreamed of finding adventure like Granddad. However those were not the tales Brendan sought now. He wanted to hear a different kind of story. One not told on a happy summer afternoon, but now, in the dead of night, when everything in nature was asleep and the wind blew from the north.</div>
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He knocked once on the door and then opened and stepped through out of habit. In the great front room, where once so many brothers and sisters and cousins and nephews had crowded, sat his Grandfather alone in a high backed chair, staring into the fire. He looked well, 5 years older than last time Brendan had seen him, but still sure and strong. His father had told him that Granddad's hair was once as red as the sunset after a storm but he had only ever known it to be white. Brendan could see a puff of white hair sticking up over the back of the chair and he laughed to himself. Granddad always wore an old knitted cap outdoors in the winter and taking it off had made his wispy hair fly every which way.</div>
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He coughed and his granddad looked up.</div>
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"Well, well look who it is! Me favorite grandson Brendan. How are ye boy?"</div>
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"I'm well Granddad, as well as I can be after hearing about ma and pa."</div>
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The old man spat into the fire and cursed, "I thought the new king had taken care of the bandit problem down those parts! If I had know about it I'd have drawn blade and taken care of it myself!" He gestured to an old hand axe hanging above the fireplace.</div>
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Brendan chuckled and fought back an eye-roll, "I'm not here for revenge Granddad, sisters are at aunt Nancy's house and the boys are old enough to hire out on their own. I'm here to ask you a question. I want to know what happened in the tomb outside of Bremel."</div>
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"Oh lad..." he sighed as he got up out of his chair and went to the fire. Grabbing a fire poker he pulled a kettle off and began the preparations for tea. "Lad that's best left buried in the past." He idly poked at the coals and sparks flew up the chimney.</div>
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"Granddad, I already know most of the story, my guild keeps good records. I just want to get a version from someone who was there and you're the only one I know." Brendan began counting on his fingers, "the Beast went to his den in the east a long time ago. The Tracker walks the long roads to the south. The Dwarf won't speak of it. The Red is lost at sea and the Shade...well you know what happened to the Shade."</div>
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The old man grunted and shook his head. He stood staring into the flames with his back to the great room. Brendan could imagine him in his prime, killing goblins and bandits and dire beasts. "Granddad, these stories need to be told. The old days are passing and with the ogres returned, the Bear Clan reborn and the Blinkers we need all the weapons and all the knowledge we can get!"</div>
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"Boy, ye don't know what yer talking about. There's nothing but death and fear and sadness in those tombs. Even if you could find where the entrance popped up this time, you'll only regret it."</div>
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"But still...I need to know." Brendan dropped his hands to his side and slumped down into an over-stuffed chair.</div>
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His grandfather looked at him and grinned, "oh fine, just like when ye were a boy: always want one more story before bed time. Alright, well pour me a cuppa and I'll tell ye the whole tale." He sat back down into his chair and pulled a bear skin over his legs and began his story...</div>
Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com1tag:blogger.com,1999:blog-8970490923275975753.post-34586037892249502572016-11-14T12:02:00.002-08:002016-11-14T12:05:24.782-08:00Archive of Previous Character blogsAs we're moving into Volume 2 of the Chronicles, I thought I should keep the links to the previous character blogs so we can link to them as needed.<br />
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Dolgi Orcsmasher: <a href="http://dolgiorcsmasher.blogspot.com/">http://dolgiorcsmasher.blogspot.com/</a><br />
Draymun Stonespeak: <a href="http://draymun.blogspot.com/">http://draymun.blogspot.com/</a><br />
Jul Tekel: <a href="http://jultekel.blogspot.com/2013/07/char-sheet.html">http://jultekel.blogspot.com/2013/07/char-sheet.html</a><br />
Kring Danglebones: <a href="http://gladiatorkring.blogspot.com/">http://gladiatorkring.blogspot.com/</a><br />
Rayla Boulderfist: <a href="http://raylaboulderfist.blogspot.com/">http://raylaboulderfist.blogspot.com/</a><br />
Shade: <a href="http://shadywizard.blogspot.com/">http://shadywizard.blogspot.com/</a><br />
Thorvald Raugberd: <a href="http://thorvaldraugberd.blogspot.ca/">http://thorvaldraugberd.blogspot.ca/</a><br />
Twiggy: <a href="http://twiggythebard.blogspot.com/">http://twiggythebard.blogspot.com/</a>Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com0tag:blogger.com,1999:blog-8970490923275975753.post-4874630378723771452016-11-08T08:43:00.001-08:002016-11-08T08:43:33.590-08:00Rook, Human FighterI want to play a human fighter named Rook. My concept is something like a man-at-arms who decided that simply defending the city isn't enough, he wants to go out into the world and confront evil.<br />
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I know I want to play a strong, defensive type character so I assign my point buy like so:<br />
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Str 16<br />
Dex 12<br />
Con 14<br />
Int 8<br />
Wis 10<br />
Cha 10<br />
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I had to sacrifice a little intellect to get my Dex where I wanted it so I assume that my character had little formal education. He is of average charisma so I know he's a plain fellow and his wisdom is average so I know he is neither rash and impetuous nor an "old-soul."<br />
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Now I run the character through the Background Generator. I learn the following:<br />
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His father was the village warlock and as such Rook is in posession of a random 1st level druid spell that I determine to be Aspect of the Falcon. This perhaps informs my character conept. I might determine that he learned the spell from his father and perfected the technique on long days in the watchtower of his village.<br />
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I also learn that he has experience sailing small vessels, he is missing a toe on his left foot, his family doesn't expect much of him, he can tell what time of day it is when outdoors, he is succeptible to colds, he has trouble judging distances and he has trouble with responsibilities.<br />
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All of this, in addition to any mechanical effects, paints a vivid picture in my mind of a man who is an outdoorsman. Perhaps spent some time sailing and might have some vision loss as a result of staring at the sun too long. Maybe he jumps from profession to profession because of his trouble with responsibility and that's why his family looks down on him. My mind connects the dots in a number of ways and the result is a rich, multi-faceted character concept.<br />
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Rook is in posession of 170 gp so I know I can buy armor, a sword and sheild as well as some basic provisions.<br />
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Items<br />
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Scale Mail - 50 gp<br />
Bastard Sword - 35 gp<br />
Heavy Steel Shield - 20 gp<br />
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This leaves 45 gp for a tent, bedroll, iron rations, torches, flint and steel etc. which I will include on my character blog.<br />
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I calculate my modifiers:<br />
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Str 16 3<br />
Dex 12 1<br />
Con 14 2<br />
Int 8 -1<br />
Wis 10 0<br />
Cha 10 0<br />
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I open up the fighter page on the website or in the book and find my starting stats.<br />
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I get a feat at first level, I get a feat as a human and I get a bonus feat as a fighter. I want him to be a shield fighter with a bastard sword so he can be flexible in combat, using a sword and shield or a two handed weapon. So I spend my feats as such:<br />
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1. Exotic Weapon Proficiency: Bastard Sword which allows me use of the weapon without penalties<br />
2. Shield Focus which adds +1 to my AC with a shield and opens up other possibilities later<br />
3. Weapon Focus: Bastard Sword which gives me +1 to my attacks<br />
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Base Attack Bonus 1<br />
Melee to Hit: 1 + Str + weapon focus = 5<br />
Ranged to Hit: 1 + 1 = 2<br />
Fort Save 2 + Con = 4<br />
Reflex Save 0 + Dex = 1<br />
Will Save 0 + Wis = 0<br />
<br />
I choose only 1 skill, since Rook is an outside type of guy and since strength is my highest attribute, I chose Climb.<br />
<br />
For Rook's village of origin I choose Slaketon since it's near water and add the relevant information to my character sheet.<br />
<br />
Now for the character created elements. I want to focus on his time as a drifter so I work with party members either from Slaketon or who are also wanderers to form bonds. I might have been on a fishing vessel with one or I might have needed one to heal me sometime.<br />
<br />
For the positive relationship with an NPC I choose the guard captain of Slaketon. Rook worked for him and despite moving on, the guard captain is still available for advice and assistance.<br />
<br />
For the negative relationship I choose Rook's father. He disapproves of Rook's use of forged weapons and his reckless abandon of his home village.<br />
<br />
For a location I choose the Wicked Wench, a tavern in Slaketon.<br />
<br />
I would encourage you to put the relevant information in seperate sections on your blog. One post for background and story and NPC relationships. One page for equipment and loot and xp. One page for all of your stats and calculations and a final post with just relevant information like melee and ranged "to hit", your AC, your current HP, your spells etc.<br />
<br />
<br />
Rook, Human Fighter<br />
<br />
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Stat</div>
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Value</div>
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Mod</div>
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Str</div>
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16</div>
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<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 12.75pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 41.7pt;" valign="top" width="56">
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3</div>
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Dex</div>
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12</div>
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1</div>
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Con</div>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
14</div>
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<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 12.75pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 41.7pt;" valign="top" width="56">
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2</div>
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<tr style="height: 13.5pt; mso-yfti-irow: 4;">
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Int</div>
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<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 13.5pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 41.7pt;" valign="top" width="56">
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8</div>
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<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 13.5pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 41.7pt;" valign="top" width="56">
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-1</div>
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Wis</div>
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<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 12.75pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 41.7pt;" valign="top" width="56">
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10</div>
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<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 12.75pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 41.7pt;" valign="top" width="56">
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0</div>
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Cha</div>
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<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 13.5pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 41.7pt;" valign="top" width="56">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
10</div>
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<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 13.5pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 41.7pt;" valign="top" width="56">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
0</div>
</td>
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<br />
Melee Attack: Bastard Sword (one-handed) - 1d20+5 to hit, 1d10 + 3 damage<br />
Melee Attack: Bastard Sword (two-handed) - 1d20+5 to hit, 1d10 + 5 damage<br />
Ranged Attack: Sling - 1d20 + 2 to hit, 1d4 + 3 damage<br />
<br />
AC = 10 + 5 (armor) + 1 (Dex) + 2 (shield) = 18<br />
Flat footed AC = 17<br />
Touch AC = 11<br />
Fort Save: 4<br />
Reflex Save: 1<br />
Will Save: 0<br />
<br />
Speed: 20 (due to medium armor)<br />
<br />
<u>Skills</u><br />
<u><br /></u>
Trained: Climb = d2-+7<br />
<u><br /></u>
<u>Untrained</u><br />
<u><br /></u>
Str based modifier: 3<br />
Dex based skill modifier: 1<br />
Con based skill modifier: 2<br />
Int based skill modifier: -1 (note knowledge skills can not be used untrained)<br />
Wis based skill modifier: 0<br />
Cha based skill modifier: 0<br />
<br />
<u>Feats</u><br />
<u><br /></u>
Exotic Weapon Proficiency: Bastard Sword<br />
Shield Focus<br />
Weapon Focus: Bastard Sword<br />
<br />
<u>Items</u><br />
<u><br /></u>
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Item<o:p></o:p></div>
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Weight<o:p></o:p></div>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
Cost<o:p></o:p></div>
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<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
Scale Mail<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
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30 lbs<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
50<o:p></o:p></div>
</td>
</tr>
<tr>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
Heavy Steel Shield<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
15<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
20<o:p></o:p></div>
</td>
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<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
Bastard Sword<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
6<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
35<o:p></o:p></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
Bedroll<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
5<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
.1<o:p></o:p></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
Tent, Small<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
20<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
10<o:p></o:p></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
10 Torches<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
10<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
.1<o:p></o:p></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
Traveler’s Outfit<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
5<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
Free<o:p></o:p></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
Backpack<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
2<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
2<o:p></o:p></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
2 sacks<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
1<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
.2<o:p></o:p></div>
</td>
</tr>
<tr>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
Common Dungeoneering Kit<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
25<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
15<o:p></o:p></div>
</td>
</tr>
<tr>
<td style="border-bottom: double windowtext 1.5pt; border-left: solid windowtext 1.0pt; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-bottom-alt: double windowtext 1.5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
Coin<o:p></o:p></div>
</td>
<td style="border-bottom: double windowtext 1.5pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-bottom-alt: double windowtext 1.5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
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4.3<o:p></o:p></div>
</td>
<td style="border-bottom: double windowtext 1.5pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-bottom-alt: double windowtext 1.5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
37 gp, 6 sp<o:p></o:p></div>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
Total<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: double windowtext 1.5pt; mso-border-top-alt: double windowtext 1.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
123.3<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: double windowtext 1.5pt; mso-border-top-alt: double windowtext 1.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;" valign="top" width="208">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
170<o:p></o:p></div>
</td>
</tr>
</tbody></table>
<br />
<div class="MsoNormal">
Carrying capacity: 77-153 Medium Load<o:p></o:p></div>
Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com6tag:blogger.com,1999:blog-8970490923275975753.post-68247746864681610662016-11-07T16:46:00.000-08:002016-11-07T16:48:27.378-08:00Chronicles of Ashmont: Volume 2 - Character Creation Guidelines and Discussion<span style="font-family: inherit;">Hello everyone and welcome (back) to Ashmont!</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">First a very quick digression into some of my principles of role-playing games, specifically as it impacts character creation.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">I strongly believe that the fun of RPG's comes from the interplay of drama and catharsis. Player Characters (PC's) are introduced to a situation. They explore that situation using both the character knowledge and abilities as well as the Player's intuition, curiosity and "game-sense". The dungeon master presents a choice or series of choices. The Players react to those choices. There are consequences. These consequences create drama and the resolution of the situation provides catharsis.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">Drama and Catharsis. </span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">Conflict and Resolution.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">This is the balance that I try to strike in every game. Possibly the most important originator of drama is randomness. I am not a dungeon master that pulls punches. I do not decide a pre-determined outcome and then force things to happen that way. I rely heavily on the dice to keep my opinions and preconceptions and ego out of the equation.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">This impacts character creation in the following way: some of your character's background will be random. I strongly feel that without a little chaos, interesting choices can't and won't be made. If every character is a perfect hero, then no growth can occur and no drama happens.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">As a dungeon master I also emphasize choice and the consequences of choice. I want you to have to make difficult choices because from those choices come meaning and drama.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;"><b><u>Elements of an RPG Character</u></b></span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">So, there are three separate elements that make up your character:</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">1. Random Elements</span><br />
<span style="font-family: inherit;">2. Selected Elements</span><br />
<span style="font-family: inherit;">3. Character Created Elements</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;"><b>Random elements</b> are those over which you as a player have little or no control. In some games these include everything from starting stats to race to your character's appearance. In my game this means your character's background. If you're interested in learning more about this decision and why I made it, you can read <a href="https://tao-of-dnd.wikispaces.com/Character+Background+Generator">https://tao-of-dnd.wikispaces.com/Character+Background+Generator</a> from where I stole my background generator. In short, your character had a life before you started playing him/her and you must deal with the consequences of that life. Make note that higher starting abilities impact background in a positive way.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;"><b>Selected Elements</b> are those parts of the character that you choose from a list. These include your character's race, gender and class as well as starting city and, in this campaign, their Starting Abilities. </span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;"><b>Character Created Elements</b> are those things that you get to make up to be included in my campaign. This is where you get to have a little fun in deciding what sort of people your character associates with, what places they hold dear and who their enemies are. It lets you tell me what you find to be important and it lets me customize the campaign a little.</span><br />
<span style="font-family: inherit;"><br /></span>
<b><u><span style="font-family: inherit;">Character Creation Rules</span></u></b><br />
<b><u><span style="font-family: inherit;"><br /></span></u></b><span style="font-family: inherit;"><br /></span>
<b><u><span style="font-family: inherit;">Selected Elements</span></u></b><br />
<span style="font-family: inherit;">1. For starting stats use a 15-point buy. More info here: http://www.d20pfsrd.com/basics-ability-scores/ability-scores. <b><i>No starting stats above 18 please</i></b></span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">2. For your characters race you may choose from: Core Races + Catfolk, Goblin, Hobgoblin, Ifrit, Kobold, Oread, Ratfolk, Sylph, Undine</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">3. For your character's class, you may choose from: Pathfinder Core + Base Classes + Hybrid Classes. Talk to me if you want to play a Vigilante.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">4. Max Hit Points for your class at first level.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">5. No Traits</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">6. Everything else is by the book.</span><br />
<span style="font-family: inherit;"><br /></span>
7. I will generate your starting gold with which you may purchase items.<br />
<br />
8. Your village of origin.<br />
<br />
<br />
<ul>
<li>Ashmont - you are a city dweller, through and through. You like the night life, you enjoy easy access to wares and entertainment. You also know how to handle yourself in the city. You can add +2 to your Knowledge Local checks when in Ashmont and you may re-roll any gossip check once per session while in the city of Ashmont. -2 to morale checks when in the wilderness at night.</li>
</ul>
<ul>
<li>Lockton - you are from the sticks and you're proud of it. You know how to hunt and trap for sustenance and you know your way around a bow. People may think a little less of you because of your simple manner. Add +2 to survival checks when foraging. You are proficient with the longbow, if you are already proficient, add +1 to hit. -2 to social checks made when in towns.</li>
</ul>
<ul>
<li>Bremel - you are from the oldest town in the area and you're proud of it. You love nothing more than your own hearth and it's said "one from Bremel always knows the way home." However, growing up around dwarves has left you a little wary of new-comers. +2 to Knowledge History checks and you can always point toward Bremel. -2 to morale checks toward new hirelings.</li>
</ul>
<ul>
<li>Lark - you are from the high plains and spent your life riding horses and listening to the wind through the grass. Your greatest joy is an open sky. +2 to Ride checks and you can tell when bad weather is coming. Sleeping inside is difficult and you are useless fighting from a wagon.</li>
</ul>
<ul>
<li>Slaketon - you know the seas like the back of your work-hardened hand. You have also spent a lot of time looking at foreign goods and you can spot a well made item. Your calloused hands make precision difficult for you though. +2 to Swim and you can operate sea-craft. You can also identify a counterfeit item if you succeed on an appraise roll. You are at a -1 on critical confirmation attempts and really delicate operations like sewing are best left to others.</li>
</ul>
<ul>
<li>Formby and Bushwick - you are normal in every way. No bonuses, no drawbacks.</li>
</ul>
<br />
<span style="font-family: inherit;"><br /></span>
<b><u><span style="font-family: inherit;">Generated Elements</span></u></b><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">I will generate the background from your chosen race and stats.</span><br />
<span style="font-family: inherit;"><br /></span>
<b><u><span style="font-family: inherit;">Character Created Elements</span></u></b><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">Each party member may create the following:</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">1. A positive link or relationship with 2 other party members.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">2. An NPC with whom you have a positive relationship.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">3. An NPC with whom you have a rivalry.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">4. A location that you have a link to.</span><br />
<span style="font-family: inherit;"><br /></span><span style="font-family: inherit;">Please make a blog with the information formatted however you wish. Let me know your race and stats so I can generate a background. If you have difficulty with any of this please create a comment on this post and I'd be more than happy to assist you.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">As a side note, when coming up with your character, please try to keep the secrets and anti-social behavior to a minimum. We are all here to play a game and have fun together, as a group.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">I will be available on here and the Facebook group for any and all questions. I encourage communication between the party members as well.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">We will start when I get my notes back together, definitely not before Nov 14 . I can tell you this: You'll start in the capital city of Ashmont on a festival day. The first post will give you a reason to be together.</span>Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com10tag:blogger.com,1999:blog-8970490923275975753.post-48329669662582148902015-07-20T06:02:00.000-07:002015-07-20T06:02:00.635-07:00Goblin Hunt<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.4799995422363px;">7 am, August 9 by Kingdom Reckoning</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.4799995422363px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.4799995422363px;"><br /></span>
<img height="300" src="http://images.forwallpaper.com/files/images/f/f726/f7269534/942981/deep-forest.jpg" width="400" /><br />
<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.4799995422363px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.4799995422363px;">The party finishes rolling the bodies of the goblins and collects and divides the loot. The casters prepare their spells while the rest of the group cooks a small breakfast and breaks camp. You know the sun still rises early this time of year but its nearly another hour before the light filters through the deep forest enough to be able to track effectively. </span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.4799995422363px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.4799995422363px;">You know the goblins came from the Northeast but beyond that you'll have to rely on the skills of your party. You tighten your packs and prepare for a bushwhack.</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.4799995422363px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.4799995422363px;">(I'll need a d20+level+Wisdom from the lead tracker and if someone wants to assist I'll need the same from them. Only one assist please.) </span>Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com27tag:blogger.com,1999:blog-8970490923275975753.post-64503513914116808432015-02-09T09:15:00.000-08:002015-02-09T12:44:59.494-08:00Continuing the Goblin Fight<b>What has occurred</b><br />
<b><br /></b>
During the second watch, Twiggy and Thor heard a rustling. Thor awakens the sleeping members of the party and everyone prepares for combat. Twiggy climbs a tree and casts Grease as Shade's improvised alarm system goes off and is silenced. Shade confuses the goblins by speaking in their tongue and the goblins to the north begin to fight among themselves. Low, guttural voices are heard among the higher goblin voices you're familiar with. Rayla calls a fog into the clearing and hides behind the tree Twiggy is in. Goblins to the northeast begin to fire at the party. Twiggy senses something amiss and climbs down from the tree an instant before it is struck by magical lightning. The goblins to the north continue to fight while the goblins to the northeast fire more arrows, striking the party. Shade moves toward the northeast and lights a lantern, threatening the goblins. Draymun and Kumo move silently through a copse of trees and Draymun calls riding dogs near the goblins. The dogs find and attack several goblins and the goblins return the attack. The goblins to the north have regained control and begin firing arrows at the party. Shade lets loose a color spray into the trees, two goblins and a dog are affected. Lightning strikes shade. Thor, Tom and Twiggy move to the northeast to bolster Shade. Draymun casts entangle and his dogs strike another blow.<br />
<br />
<a href="http://www.d20pfsrd.com/magic/all-spells/e/entangle" target="_blank">Entangle</a><br />
<br />
You smell the stench of worn leathers and fresh blood.<br />
<br />
You hear goblins moaning in pain and a dog whining.<br />
<br />
Your skin crawls at the slithering voice of the mysterious caster.<br />
<br />
Your hair stands up on end.<br />
<br />
<b>The next round</b><br />
<b><br /></b>
Initiative for the round: Goblins 17 vs. Shade 2<br />
<br />
Lightning cracks again and Shade is struck with another blinding bolt for 10 points of damage (Reflex save 7+1=8 vs. DC 16, 3d6 for 5+4+1 = 10 damage). The sonic boom rattles the bones of the party members standing around him but they are uninjured. A riding dog yelps in pain from the forest. Those who speak goblin hear curses and goblins trying in vain to crash through the thick, tangling growth of Draymun's spell. The evil laughter continues.<br />
<br />
4 arrows fly out of the woods to the north (around 25.06 and 26.02) but the fog, dark and distance do their job and only one arrow hits Thor dealing 3 points of damage (attack roll 20, critical not confirmed). Behind the arrows, however comes a more distressing sight. First you hear a roar and then out of the fog charge three stout, grey-skinned creatures. Two wield battle axes and one a shield and longsword. They are all wearing studded leather armor.<br />
<br />
Two attack Thor, the one carrying a shield (stopping at 29.09) swings his longsword and hits Thorvald for 8 points of damage (19 + 2 charge + 4 = 25, critical not confirmed) and the one carrying a greataxe deals 9 points of damage (14 + 2 charge + 4 = 20.) They are both -2 AC until their next turn.<br />
<br />
The third creature, wielding a battleaxe runs past Kumo who is hidden in the brush and Kumo swipes at him as he passes, dealing 2 points of damage. The creature is startled and swings his axe wide at Twiggy and hits his companion standing in 29.09 dealing 3 points of damage.<br />
<br />
The three new creatures, standing slightly shorter than a man but rippling with muscle and glaring at the party with beady black eyes, are in hexes 29.09, 29.09 and 30.10. The one in 29.09 carries a shield, the other two two-handed axes.<br />
<br />
(Draymun and Rayla, please check the duration of Entangle, the Riding Dogs and Fog, respectively, and let me know when they're done. Twiggy's grease spell is still active and is 26.10 and 26.11 based on it being cast "between the camp and the rustling noise.")<br />
<br />Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com67tag:blogger.com,1999:blog-8970490923275975753.post-31206630577031857962014-07-31T07:33:00.000-07:002014-07-31T07:33:28.198-07:00Goblins. Again.<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.479999542236328px;">2 am, August 8 by Kingdom Reckoning</span><br />
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<a href="http://3.bp.blogspot.com/-YRHGAkmCSoU/U9kdcv9S1sI/AAAAAAAAAaQ/obKoeSF2XQ0/s1600/Clearing+Map.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-YRHGAkmCSoU/U9kdcv9S1sI/AAAAAAAAAaQ/obKoeSF2XQ0/s1600/Clearing+Map.png" height="341" width="400" /></a></div>
<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.479999542236328px;"><br /></span><span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.479999542236328px;">The sounds of struggle continue to your north but it seems as if the number of combatants is narrowing. Battle cries in a deep voice mingle with shouts and yips of smaller creatures.</span><br />
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<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.479999542236328px;">From the east, a volley of arrows flies. Thor is hit twice, taking 7 points of damage and two fly over Twiggy's head. Rayla is also hit once for 2 points of damage. </span><br />
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<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.479999542236328px;">You grip your weapons, pluck the strings of your bows and begin to chant the first few words of your spells, preparing for the battle to come when a brilliant flash of lightning splits the sky and crashes into the tree where Twiggy was perched. The light momentarily blinds you and the immediate crash of thunder is enough to rattle your teeth. The tree cracks and begins to burn.</span><br />
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<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: x-small;"><span style="background-color: white; line-height: 18.479999542236328px;">There are still no visible threats. It is the party's turn. (We're in initiative order so please restrict yourselves to the normal move/action or two moves.</span></span>Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com23tag:blogger.com,1999:blog-8970490923275975753.post-61459198935372120792014-07-21T06:06:00.002-07:002014-07-21T06:06:56.671-07:00A Clearing in the WoodsEvening, August 8 by Kingdom Reckoning<div>
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After the encounter with the halflings and the mad dwarf, the party makes its way swiftly around the horn of the mountains and into the forest. Travel slows considerably once the forest deepens and at times you must dismount your horses to get through the dense brush. On the evening of the 8th day on the trail you come across a clearing in the woods with a small stream flowing through it. It seems familiar to some of you...</div>
Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com29tag:blogger.com,1999:blog-8970490923275975753.post-80513301918323511932014-06-18T10:04:00.002-07:002014-06-18T10:04:55.094-07:00Outside the Dungeon<span style="font-family: Calibri, sans-serif;"><span style="font-size: 15px; line-height: 16.866666793823242px;">Early morning, July 31 by Kingdom Reckoning</span></span><br />
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<span style="font-family: Calibri, sans-serif;"><span style="font-size: 15px; line-height: 16.866666793823242px;">You exit the dungeon after a short rest in one of the vestibules on the stairs out of the place. Twiggy's password again works to open the ground up and you exit into the fresh air, feeling happy to be in the wide world again.</span></span><br />
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<span style="font-family: Calibri, sans-serif;"><span style="font-size: 15px; line-height: 16.866666793823242px;">You begin to make your way north and east, back toward the mountains, with your original plan of skirting North and rounding the range back to Bremel. Kumo and Draymun and Tom all spread out in front of the party, looking for a trail, looking for water, looking for civilization, looking for the horses. You trudge 10 miles through sand up to your ankles and scrub brush that cuts at your hands. By 5 pm the party is exhausted and you begin looking for a decent place to camp but before you decide on a spot, you see at a distance of 200 feet, a group of horses and riders, back lit by the setting sun.</span></span>Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com29tag:blogger.com,1999:blog-8970490923275975753.post-73997525653064078912014-04-30T12:24:00.000-07:002014-04-30T12:24:16.813-07:00Beginning the DelveAfternoon, July 30 by Kingdom Reckoning<div>
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In response to Shade's question as he hurries underground, the giant responds, "Kotas." Then says, in what sounds like a rehearsed chant, "my work is finished, I return to the ground to await the pilgrims." The outlines of the spell begin to shine through the skin on his forehead and as you pass into the darkness underground, you hear the clatter of bones. </div>
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The earth seals behind you.</div>
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<img src="http://ak7.picdn.net/shutterstock/videos/1702972/preview/stock-footage-slider-dolly-move-right-to-left-at-the-foot-of-a-stone-curved-stairway-leading-out-of-an.jpg" /></div>
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The stairs are steep, obviously made for longer legs than any in the group have so the going is slow. The ceiling is vaulted and it's far enough above your head that you have to squint in the torchlight to see it, easily 15-20 feet. At regular intervals there is a landing, lined with columns like the staircase, with walls set with basins and alcoves. The alcoves must be there for illumination but contain no lamps, the basins are empty.</div>
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The stairs go on for quite a long time. Your knees grow tired from stepping, stepping, stepping down farther than is comfortable with every step. Your back hurts from the weight of your pack, bouncing on your back. Your eyes are sore from squinting and you can hear the pounding of your heart in your ears.</div>
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Finally, at a depth that Rayla estimates as 600 feet below the earth, you see that the stairs open up into a large doorway which in turn opens up into a room lined with columns. It is still dark, and even those with darkvision can see nothing beyond the torches but more columns.</div>
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The room is quiet and dark as a tomb, you stand 10-15 feet back up the stairs, near the same level as the top of the entrance to the great room. What do you do?</div>
Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com47tag:blogger.com,1999:blog-8970490923275975753.post-46145586237769194892014-04-16T16:49:00.001-07:002014-04-16T16:49:33.617-07:00Tracking the Horses<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: x-small; line-height: 18.479999542236328px;">Noon, August 30 670 by Kingdom Reckoning</span><br />
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<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: x-small; line-height: 18.479999542236328px;">Tom leads the party southwest in the direction that the horses bolted but after two hours he loses their tracks in the sparse grass and loose sand that makes up the dunes in this barren area of land. He casts about for a time, moving east and west several hundred yards to try to pick up the trail again, but to no avail. </span><br />
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<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: x-small; line-height: 18.479999542236328px;">He does, however, stumble upon something interesting: a humanoid skull, as high as a man's thighs, covered in a pattern of runes. In a single eye socket in the middle of the head, is a yellow gem.</span><br />
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<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: x-small; line-height: 18.479999542236328px;"><br /></span>Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com40tag:blogger.com,1999:blog-8970490923275975753.post-24949068432593327442014-03-27T08:43:00.001-07:002014-03-27T08:43:24.796-07:00Rat Swarm (Round 4) A New Threat Approaches<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: small; line-height: 18.48px;">Early Morning, August 30 670 by Kingdom Reckoning</span><br />
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<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: small; line-height: 18.48px;">Draymun's warhammer crashes in among the rats and the rest scatter in fear.</span><br />
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<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: small; line-height: 18.48px;">You lose 4 days worth of rations and two of your tents are destroyed. Your other gear looks to be intact.</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: small; line-height: 18.48px;"><br /></span><span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: small; line-height: 18.48px;">20 feet away from Twiggy's position, two shapes appear out of the ground. They're hard to see in the dim light thrown by Shade's lantern, but they are large and the light plays across a shiny carapace of some sort.</span><br />
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<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: small; line-height: 18.48px;">(Twiggy's initiative vs. the new creature's: 9+2 vs. 13+0)</span><br />
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<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: small; line-height: 18.48px;">They scuttle forward into the light:</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: small;">Acid drips from their clacking mandibles and they are nearly the size of your horses. One scuttles up to Twiggy and rears up to bite him. The other makes it's way to Shade and attempts to grab him.</span></span></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: small;"><br /></span></span></span>
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: small;">(Attack against Twiggy: Natural 20, confirmation roll: 12+5 = 17 which is a hit. 3+3+2+4+8 = 20 points of damage as well as 1 point of acid damage. I believe that's enough to knock Twiggy out.)</span></span></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: small;"><br /></span></span></span>
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: small;">Twiggy slides, unconscious, from his horse and the horses he had gathered up scatter in fear, bolting as far as they can in every direction.</span></span></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: small;"><br /></span></span></span>
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: small;">(Attack against Shade: 8+5 = 13 which is a hit. 6+6+4 = 16 damage<span style="color: #222222;"> and Shade is grabbed</span>)</span></span></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: small;"><br /></span></span></span>
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: small;">Shade is grappled and his lantern is in danger of being flung from his hands, but he manages to hold on to it for this round. (Successful Reflex save.)</span></span></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: small;">It is the party's turn.</span></span></span><br />
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<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.479999542236328px;"><br /></span>Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com60tag:blogger.com,1999:blog-8970490923275975753.post-81028129651850108562014-03-14T09:02:00.000-07:002014-03-14T09:02:03.300-07:00Fighting the Swarm (Round 2)<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.479999542236328px;">Early Morning, August 30 670 by Kingdom Reckoning</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.479999542236328px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.479999542236328px;">I rule that since Tom is still standing on the ground at the head of the onslaught (and his Dex is higher than Thorvald's) that the party will go on his initiative.</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.479999542236328px;"><br /></span>
<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: x-small;"><span style="background-color: white; line-height: 18.479999542236328px;">Party Roll: 10+4 = 14</span></span><br />
<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: x-small;"><span style="background-color: white; line-height: 18.479999542236328px;">Swarms Roll: 6+5 = 11</span></span><br />
<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: x-small;"><span style="background-color: white; line-height: 18.479999542236328px;"><br /></span></span>
<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: x-small;"><span style="background-color: white; line-height: 18.479999542236328px;">The party may take another turn.</span></span><br />
<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: x-small;"><span style="background-color: white; line-height: 18.479999542236328px;"><br /></span></span>
<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: x-small;"><span style="background-color: white; line-height: 18.479999542236328px;">Twiggy's Inspire Courage begins this round so you all add 1 to your hit and damage. Note that Twiggy can only take one additional action this round since he started singing.</span></span>Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com34tag:blogger.com,1999:blog-8970490923275975753.post-27300023276277206522014-03-12T09:34:00.001-07:002014-03-12T09:34:49.534-07:00Fighting the SwarmEarly Morning, August 30 670 by Kingdom Reckoning<br />
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<a href="http://www.sullivanhome.net/pictures/Game%20Avatars/Masquerade/Ratkin/Rat_by_LinaLightning.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.sullivanhome.net/pictures/Game%20Avatars/Masquerade/Ratkin/Rat_by_LinaLightning.jpg" height="239" width="320" /></a></div>
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(You're welcome for not posting a picture of a real swarm of rats.)<br />
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Draymun's desperate gambit is successful and a large part of the swarm is engulfed in the thick saw grass that springs up at the druid's chant.<br />
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But some of the rats still dodge through the thickening growth and fall upon Tom and Draymun. It is a decidedly uncomfortable feeling to be standing amidst a sea of rats as they pass over your feet, scurry up your clothing and bump into you.<br />
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Then they begin to bite with their rotted teeth and the pain starts. Dozens of pricks like the tip of a dagger piercing your skin.<br />
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Tom takes 6 damage, Draymun takes 2 and you both must make a Constitution save. You each can make an opportunity attack as well.<br />
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You hear the rest of the rats coming toward you and some are veering off toward the tents.<br />
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It's the party's turn.<br />
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(Draymun's Entangle goes off and the swarm must make an immediate save. In reality you are facing 3 swarms so there are three saves. One makes it and moves toward the camp, the other two fail and are immediately stopped.<br />
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The swarms win initiative.<br />
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The swarm that saved initially must make another save and it fails and thus moves half, but still makes it to the front line of Tom and Draymun.<br />
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The two swarms that didn't save at first must also make additional saves. This time they both succeed and can move normally, ending their turn just short of camp.)Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com16tag:blogger.com,1999:blog-8970490923275975753.post-25785305441130194832014-03-04T06:46:00.001-08:002014-03-04T06:46:57.819-08:00The Past Awaits<span style="font-family: Arial, Helvetica, sans-serif;">December 17, <span style="background-color: white; color: #222222; line-height: 18px;">morning in the year 670 by Kingdom reckoning</span></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">At the end of the month the party says it's goodbyes to new friends and acquaintances and goodbye to hot meals and warm beds and you pack your gear for the new adventure that awaits you.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">It's cold, bitter cold, as the party makes its way to the site where the entrance to the mysterious dungeon once stood. You're not surprised when you discover that there is nothing there but trees and frost covered grass. Draymun is sure this is the correct spot though.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">(OOC: Questions for the Party</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">1. Who goes? NPC's included.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">2. Do you take horses? The wagon?</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">3. If not, who cares for the horses and where does he/she go?</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">4. How do you set the dials on the device?</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">5. Do you leave word with anyone?</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
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<span style="font-family: Arial, Helvetica, sans-serif;">As you are aware, there is a possibility for catastrophic circumstances. The things you have with you may very well be the only possessions you have from here on out. I trust you will make the preparations on your blogs for this and stick with them.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">)</span>Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com36tag:blogger.com,1999:blog-8970490923275975753.post-29147208131118647012014-02-24T07:37:00.003-08:002014-02-24T07:41:53.772-08:00OOC: Back in BremelAfter the epic battle with Minx and her Lieutenants and the fine roleplaying, there will be no trouble recovering whatever loot you wish and making your way back to town. We will return to play in Bremel.<br />
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I am planning to allow the party a month in town to take care of any outstanding tasks such as: <i>research/identification of magical items, scribing of scrolls, crafting, pursuing professions, looking for hirelings, looking for rumors, carousing</i>.<br />
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Everyone please tell me what you wish to do and ask any relevant questions in the comments. If you don't post in a couple of days, I'll assume you don't have any urgent plans and will go with the group.<br />
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<b>Recall my rules for carousing/research:</b><br />
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<blockquote class="tr_bq">
<span style="color: blue; font-family: inherit;">You can carouse for xp. Roll a d6 and pay the result times 100 gp for ale, food and pleasant company. Gain that as experience points and then make a Fort save to see if you made any enemies or got anyone pregnant in your inebriated state.</span></blockquote>
<blockquote class="tr_bq">
<span style="color: blue; font-family: inherit;"><br /></span><span style="color: blue; font-family: inherit;">You can do magical research for xp. Roll a d6 and pay the result times 100 gp for supplies, books and lab rentals. Gain that amount as experience points and make a Will save to see if you accidentally summoned a demon or burnt yourself with acid.</span></blockquote>
</div>
<br />
<br />
Specifically, I'm looking for decisions on:<br />
<br />
What to do with the gold; do you smelt it or do you retain it in it's stamped state? Do you keep it and how much, if any, do you return to the Rawley Estate?<br />
<br />
What do you do with the "unholy" symbol of the Dark One.<br />
<br />
What do you do with Minx's head? On this point, Alis urges Thorvald to at least put the head in a sack as it is greatly unsettling to him.Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com41tag:blogger.com,1999:blog-8970490923275975753.post-18409827671482238992014-02-18T10:50:00.000-08:002014-02-18T10:50:37.506-08:00New House RulesI'm always considering ways to make gaming, and especially online play-by-post gaming, easier. During our hiatus I've had a couple of ideas that I think would make our work here easier and give us more time to do what we came here to do: play!<br />
<br />
1. Initiative by side. I'm becoming disenfranchised with the granularity of initiative. It's quite obvious to me that requiring every player to roll initiative increases the "time count" of our play exponentially but if I thought it helped the game in any way, I'd still be loathe to remove it. However, I'm beginning to be of the opinion that requiring individual initiative increases the granularity of combat in a negative way. That is, having everyone go on their individual turn actually makes it seem like combat is flowing more slowly than I think the narrative supports. I see combat happening all at once. Every round takes 6-10 seconds, but the thief is stabbing at the same time as the ranger is shooting his crossbow at the same time the minotaur is swinging his cudgel at the fighter.<br />
<br />
<i>Therefore I propose this change:</i> each side in the conflict makes an initiative roll at the beginning of every combat round and each side goes in that order. If a player character wishes to defer, they will take their turn at the end of the round. Under most circumstances the roll for the party will be done by the character initiating combat or the character who is in the lead, using the best judgement of the Dungeon Master.<br />
<br />
This has the added benefit of allowing the player characters a better chance to plan their tactics as a group without removing the verisimilitude of "the fray," combat being a chaotic sort of affair.<br />
<br />
2. Simplified Ranges. The fact of the matter is that Pathfinder, even my simplified Pathfinder rules, may not be the best candidate for an online game. The amount of "crunchy" rules makes for difficult situations when the game we're playing is inherently more unsure than one played at a table. There will always be the danger of a disconnect between player and DM expectations, but that danger is amplified by the distance, and the time it takes for a single turn, in an online game. Mapping helps alleviate some of this disconnect, but the lack of reliable technology that allows player characters to move their own pieces on a real board limits the benefit. In most cases I think I'd prefer to spend my time writing up descriptions and running combat than updating a map once a round.<br />
<br />
<i>Therefore I propose this change:</i> during combat, ranges will be simplified in such a way that positioning can be done clearly but without the benefit of a map. The ranges will be defined as Melee, Near, Far and Distant. Under ordinary circumstances, it will take a single move action to go from Melee to Near, from Near to Far and vice versa. Distant range will require a character to spend his entire turn from Far, as he must run to get to a Distant range. The dungeon master will do his best to adjudicate movement to the benefit of the player.<br />
<br />
Thrown weapons are effective at Near ranges, ordinary weapons are effective at Near and Far ranges and longbows and crossbows are effective at Distant ranges.<br />
<br />
The ranges break down as follows:<br />
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<b>Range</b><o:p></o:p></div>
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<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 159.6pt;" valign="top" width="213">
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<b>Feet</b><o:p></o:p></div>
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<b>Weapon Examples</b><o:p></o:p></div>
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Near<o:p></o:p></div>
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<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 159.6pt;" valign="top" width="213">
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10-29<o:p></o:p></div>
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<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
Dagger, Spear, Blowgun<o:p></o:p></div>
</td>
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<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 159.6pt;" valign="top" width="213">
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
Far<o:p></o:p></div>
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<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 159.6pt;" valign="top" width="213">
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
30-79<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 159.6pt;" valign="top" width="213">
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
Javelin, Sling, Shortbow<o:p></o:p></div>
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<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
Distant<o:p></o:p></div>
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<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 159.6pt;" valign="top" width="213">
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80-120<o:p></o:p></div>
</td>
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Longbow, Crossbow<o:p></o:p></div>
</td>
</tr>
</tbody></table>
<br />
<div class="MsoNormal">
<br /></div>
<br />
<br />
3. Supplies. Book-keeping is embraced by some and reviled by others. At the table, a player might jot a few notes down on his character sheet and move on, trusting that the information will be there when he needs it. In an online enviornment where a single combat may take weeks in real time, that becomes a problem. I have, in the past, stated some rulings about food being taken on journeys. I want to strive to codify that in a way that allows the efficient management of food, ammunition and lodging. For this I am looking for suggestions. My current thinking is that food and drink for journeys be made a requirement, but available to be bought in "parcels" that reduces the book keeping of listing bread, cheese and mead on a character sheet. For ammunition, I'm also considering a "parcel" system that requires a roll after every combat to see if you've used up your ammo in that parcel. For lodging, I'd like to use a tiered system where you can choose to pay for basic or luxurious lodging and have some mechanical benefit for choosing the better lodging.<br />
<br />
<br />
<br />
<br />
<br />
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<br />Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com8tag:blogger.com,1999:blog-8970490923275975753.post-61838897394137334632013-10-23T09:24:00.002-07:002014-02-05T12:55:35.856-08:00The Assault<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">November 16th, afternoon in the year 670 by Kingdom reckoning</span><br />
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<a href="http://3.bp.blogspot.com/-Dx1mcd07tCw/UmmIDL2gurI/AAAAAAAAAU4/FF-O8eAquJo/s1600/Minx+Round+1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-Dx1mcd07tCw/UmmIDL2gurI/AAAAAAAAAU4/FF-O8eAquJo/s640/Minx+Round+1.png" height="335" width="400" /></a></div>
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You continue along the tree-line, hoping to stay hidden until the last possible moment. You make it 25 feet, to within 30 feet of the dark woods and then the unthinkable happens: Shade stumbles and as he reaches out to steady himself he lets out a grunt. You all pause, breathless, and listen. Your heart sinks into your stomach as you hear a voice call out "they're over here!" and moments later another replies, "I think I see one!"</div>
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Please roll initiative.</div>
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(This is the map of the whole camp, which of course you can't see yet. The path wanders along and is squeezed between the dense rocks and scree of the foot of the hill on the right and the dense forest on the left of the map.)</div>
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;"><br /></span>Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com171tag:blogger.com,1999:blog-8970490923275975753.post-73653023864354139402013-10-08T09:08:00.002-07:002013-10-08T09:08:16.309-07:00Into the Heart of Minx's Lair<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">November 16th, afternoon in the year 670 by Kingdom reckoning</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">The battle is over. You stop and look around, worried that the noise of your fight has alerted someone but a tense moment later and you hear no horns of battle nor horses.</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">The big bearded man carried a fine halberd and wore chain mail, he also carried 1 gp, 15 sp and a small ruby in a pouch on his belt. In his shirt pocket you find 6 fine cigars.</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">The other bandits carried short bows, short swords and wore leather armor. All told you find another 10 gp, 2 sp in random coins on their persons.</span><br />
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<span style="color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: x-small;"><span style="line-height: 18px;">For the encounter you receive 350 xp total for the party.</span></span><br />
<span style="color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: x-small;"><span style="line-height: 18px;"><br /></span></span>
<span style="color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: x-small;"><span style="line-height: 18px;">(Looting the bodies takes perhaps 5 minutes if everyone helps so we'll begin play 5 minutes after the battle and I'll have you post your further actions.)</span></span>Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com18tag:blogger.com,1999:blog-8970490923275975753.post-37123913438803304282013-09-03T17:51:00.001-07:002013-09-03T17:54:08.456-07:00Getting the Drop on the Sentries<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">November 16th, afternoon in the year 670 by Kingdom reckoning</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">You sneak quietly as you can around the edge of the forest to execute your pincer maneuver.</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">Dolgi's group heads toward the river. There is a tense moment as each of you crosses the path but you've moved far enough down that you aren't in any danger. The forest gets thicker on the other side of the path and you pick your way carefully. Sometimes going on hands and knees to get through.</span><br />
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<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">Draymun's group has an easier time. It's slow going but you are rewarded when you come into earshot of the sentries and find that they are discussing tonight's dinner and wondering whether the cook will again serve them sheep's tongue.</span>Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com86tag:blogger.com,1999:blog-8970490923275975753.post-72849467689968998002013-08-25T12:25:00.004-07:002013-08-30T06:20:12.519-07:00The Group Rejoins<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">November 16th, morning in the year 670 by Kingdom reckoning</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">At the Rawley estate:</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">Alis is good to his word and he trudges up to camp with purpose. He looks tired and at the edge of tears, but determined. Packing takes no time, Hamish it appears has spent some of his free hours re-arranging and organizing things. Your journey is also met with good fortune. The ground is again just frozen enough to allow the wagon easy passage over the plains. You meet the road and join up with another wagon train of pilgrims headed south. You reach Bremel by 10 am.</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">In town:</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">The celebration of market day goes late into the night and you can find all manner of amusements to bide your time. The Inn is packed but Ghalen works it so you each have a private room if you wish (1 gp for the night). Dolgi, when you come downstairs in the morning, you are delighted to see your friend Draymun sitting at one of the corner tables, having a hearty breakfast.</span><br />
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<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">Edit:</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;"><br /></span>
<span style="color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: x-small;"><span style="line-height: 18px;">Map of the Entrance to the Valley</span></span><br />
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<a href="http://1.bp.blogspot.com/-6oAn9W7gYx8/UiCcBaqpDPI/AAAAAAAAAT0/vJQ0kG4mIfM/s1600/Minx+Map.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="292" src="http://1.bp.blogspot.com/-6oAn9W7gYx8/UiCcBaqpDPI/AAAAAAAAAT0/vJQ0kG4mIfM/s320/Minx+Map.png" width="320" /></a></div>
<span style="color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: x-small;"><span style="line-height: 18px;"><br /></span></span>Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com36tag:blogger.com,1999:blog-8970490923275975753.post-69686019937836354932013-08-20T12:16:00.000-07:002013-08-20T12:16:16.321-07:00Back to the Rawley Estate<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">November 15th, afternoon and evening in the year 670 by Kingdom reckoning</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">Those who choose to ride on to recover the wagon leave town quickly. It's a decent afternoon for riding and you make good time. You see rabbits and squirrels out and about, fattening up before winter and you have quite a start when a fox darts across the trail in front of you. You arrive at the manor near sunset and you find that the workers have indeed been very industrious. The hovels and grain bin all show signs of recent repair and the new graves on the hill are a reminder of the tragedy that came to the place.</span><br />
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 18px;">You find that your wagon is all in order. Hamish is sitting on the tongue, sharpening his blade and making a show of guarding your supplies. Judging by the worn grass and nearby camp, he's done nothing but since you left. "Been a coupla days," he drawls, "hope you found the bastards what did this."</span>Samhttp://www.blogger.com/profile/06468918302475018202noreply@blogger.com19