Wednesday, March 20, 2013

The Last Week in Ashmont

You settle into the routine of life and for a time, things are easy. You make a little coin, you spend it on ale and food, you put on a few pounds. But somewhere deep inside you, the need for adventure grows. It starts slowly as you inspect a weapon and imagine running it through a kobold. You find yourself growing jealous of those dirty, exhausted souls who stumble into the tavern late at night and holler for ale. When you practice with your weapons or contemplate using spells, you find a renewed desire to use them in the heat of battle: to release yourself to the wild and see where fate takes you.

It is during one of these sessions of contemplation that the scribe assigned to your guild, a small mousy man with a tuft of white hair on the top of his head, approaches you. Your scribes name is Wilfred Withers, but you've all taken to calling him Willy, to his great consternation.

"Sir, I posted the offer to transport goods or persons in the Guild Hall and have received several offers.

First, a caravan of animals and three wagons is requesting a guard from Ashmont to Bushwick. They are offering 1500 gold up front.

Second, a rather wealthy family wants you to transport their son to the military academy in Formby. I informed them that you might be looking for multiple jobs and they insisted that he be your only charge. They offered to pay 1000 gp in Ashmont and insure another 1000 gp when you reach your destination.

Third and finally, a merchant who wishes to remain nameless offered you 1500 gp to transport a wagon of goods to his associate outside of Bushwick. He would give no other information and insists that you provide the wagon. I fear his goods won't fit in your wagon, if you are to supply yourselves as well.

In addition, I regret to inform you that you have been censured by another adventuring guild called the Riptide Rangers. They have been telling anyone who will listen that you are "a no good crew of two-bit hustlers" and "the worst thing to happen to Ashmont since the ogre uprising." Their leader, a Lars Dran, holds himself in highest esteem and obviously wishes to steal business from you."

(I've moved us forward to the beginning of week 8. Feel free to post your activities from the past weeks and ask for any clarification.)

8 comments:

  1. Shade keeps his ears to the ground listening for rumors, especially with regards to Lars Dran and his 'Wretched Rangers'. ((Shade rolls 13 and adds 50 gp greasing palms to get the word out about how 'wretched' the rangers are and trying to dig up dirt to expose 'Lars the Lout.'))

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    1. The Rangers are an adventuring guild, much as your own. They're based out of Ashmont and they're known as bounty hunters. Lars is from far to the north and always travels with a cadre of barbarians. (This is all common knowledge.)

      There is one rumor going around that Lars' right hand man, Ulf, is known to indulge in illicit substances. (Rumor)

      You also hear that an auction of smuggled goods that the constabulary have recently seized will be held at The Smiling Barbarian.

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  2. ((Shade leaves town, awaiting the others at the campsite as shares what he has learned. He also details an idea that he has had to expose the 'wretched rangers' as harboring illicit drug users.))

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  3. (( Bear Training, part deux:

    Roll(1d20)+8:
    18,+8
    Total:26

    Looks like I have a trained Bear Warmount! Huzzah! ))

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  4. I have heard tales of an auction of sorts being held where confiscated goods will be sold at discounted prices, I shall be attending to see what sort of artifacts may pass hands here, would anyone like to attend with me?

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    Replies
    1. Departing the camp with Dolgi and Draymun, the trio set out for the auction.

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  5. arcane scroll of level 1 spell, summon monster I (caster level 1)
    divine scroll of level 1 spell, magic stone (caster level 1)
    arcane scroll of level 1 spell, floating disk (caster level 1)
    potion of protection from law
    potion of cure light wounds
    potion of shield of faith +2
    divine scroll of level 2 spell, silence (caster level 3)
    arcane scroll of level 2 spell, eagle's splendour (caster level 3)
    potion of levitate
    wand of level 1 spell, summon nature's ally I (caster level 1), with 39 charges
    arcane scroll of level 4 spell, confusion (caster level 7)
    arcane scroll of level 4 spell, dimension door (caster level 7)
    wand of level 2 spell, fog cloud (caster level 3), with 30 charges
    lesser enlarge metamagic rod, function indicated by a design
    wand of level 2 spell, bear's endurance (caster level 3), with 50 charges
    wand of level 3 spell, haste (caster level 5), with 31 charges
    rod of flame extinguishing
    tan bag of tricks
    ring of minor spell storingwith level 1 spell charm person at caster level 1
    +3 medium sized shortspear, sheds light
    rod of the viper
    portable hole, function indicated by an inscription in dwarven
    amulet of mighty fists +2, function indicated by a design
    rod of negation
    bracers of armour +8, function indicated by an inscription in common

    Are the items available. You'll have to indicate if you're bidding on any of them.

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