November 16th, afternoon in the year 670 by Kingdom reckoning
You sneak quietly as you can around the edge of the forest to execute your pincer maneuver.
Dolgi's group heads toward the river. There is a tense moment as each of you crosses the path but you've moved far enough down that you aren't in any danger. The forest gets thicker on the other side of the path and you pick your way carefully. Sometimes going on hands and knees to get through.
Draymun's group has an easier time. It's slow going but you are rewarded when you come into earshot of the sentries and find that they are discussing tonight's dinner and wondering whether the cook will again serve them sheep's tongue.
Tuesday, September 3, 2013
Sunday, August 25, 2013
The Group Rejoins
November 16th, morning in the year 670 by Kingdom reckoning
At the Rawley estate:
Alis is good to his word and he trudges up to camp with purpose. He looks tired and at the edge of tears, but determined. Packing takes no time, Hamish it appears has spent some of his free hours re-arranging and organizing things. Your journey is also met with good fortune. The ground is again just frozen enough to allow the wagon easy passage over the plains. You meet the road and join up with another wagon train of pilgrims headed south. You reach Bremel by 10 am.
In town:
The celebration of market day goes late into the night and you can find all manner of amusements to bide your time. The Inn is packed but Ghalen works it so you each have a private room if you wish (1 gp for the night). Dolgi, when you come downstairs in the morning, you are delighted to see your friend Draymun sitting at one of the corner tables, having a hearty breakfast.
Edit:
Map of the Entrance to the Valley
At the Rawley estate:
Alis is good to his word and he trudges up to camp with purpose. He looks tired and at the edge of tears, but determined. Packing takes no time, Hamish it appears has spent some of his free hours re-arranging and organizing things. Your journey is also met with good fortune. The ground is again just frozen enough to allow the wagon easy passage over the plains. You meet the road and join up with another wagon train of pilgrims headed south. You reach Bremel by 10 am.
In town:
The celebration of market day goes late into the night and you can find all manner of amusements to bide your time. The Inn is packed but Ghalen works it so you each have a private room if you wish (1 gp for the night). Dolgi, when you come downstairs in the morning, you are delighted to see your friend Draymun sitting at one of the corner tables, having a hearty breakfast.
Edit:
Map of the Entrance to the Valley
Tuesday, August 20, 2013
Back to the Rawley Estate
November 15th, afternoon and evening in the year 670 by Kingdom reckoning
Those who choose to ride on to recover the wagon leave town quickly. It's a decent afternoon for riding and you make good time. You see rabbits and squirrels out and about, fattening up before winter and you have quite a start when a fox darts across the trail in front of you. You arrive at the manor near sunset and you find that the workers have indeed been very industrious. The hovels and grain bin all show signs of recent repair and the new graves on the hill are a reminder of the tragedy that came to the place.
You find that your wagon is all in order. Hamish is sitting on the tongue, sharpening his blade and making a show of guarding your supplies. Judging by the worn grass and nearby camp, he's done nothing but since you left. "Been a coupla days," he drawls, "hope you found the bastards what did this."
Those who choose to ride on to recover the wagon leave town quickly. It's a decent afternoon for riding and you make good time. You see rabbits and squirrels out and about, fattening up before winter and you have quite a start when a fox darts across the trail in front of you. You arrive at the manor near sunset and you find that the workers have indeed been very industrious. The hovels and grain bin all show signs of recent repair and the new graves on the hill are a reminder of the tragedy that came to the place.
You find that your wagon is all in order. Hamish is sitting on the tongue, sharpening his blade and making a show of guarding your supplies. Judging by the worn grass and nearby camp, he's done nothing but since you left. "Been a coupla days," he drawls, "hope you found the bastards what did this."
About Town
November 15th, afternoon and evening in the year 670 by Kingdom reckoning
Those who remain in town spend a leisurely afternoon perusing market stalls and enjoying the treats on offer. There is one booth manned by a gnome that proves to be interesting. He is of average size for a gnome and his hair is a bright lavender puff under his billed cap. He stands on the table and advertises his wares. His stall is covered in charms and baubles of all shapes and sizes and when Dolgi wanders by he squints his eyes and begins to sniff the air. He points at you and says in a shrill voice, "you, you've been marked by one of the fey!"
Those who remain in town spend a leisurely afternoon perusing market stalls and enjoying the treats on offer. There is one booth manned by a gnome that proves to be interesting. He is of average size for a gnome and his hair is a bright lavender puff under his billed cap. He stands on the table and advertises his wares. His stall is covered in charms and baubles of all shapes and sizes and when Dolgi wanders by he squints his eyes and begins to sniff the air. He points at you and says in a shrill voice, "you, you've been marked by one of the fey!"
Friday, August 9, 2013
Assaulting and Insulting Minx the Banshee
November 15th, 9 AM in the year 670 by Kingdom reckoning
Here's the map. Minx is currently in hex 30.09. Thorvald is in hex 30.24 and Shade is directly behind him in hex 30.25.
You may move through the light green trees at full speed and they provide partial cover. Moving through the dark green trees is at half speed and they provide full cover if you don't move during a round.
Here's the map. Minx is currently in hex 30.09. Thorvald is in hex 30.24 and Shade is directly behind him in hex 30.25.
You may move through the light green trees at full speed and they provide partial cover. Moving through the dark green trees is at half speed and they provide full cover if you don't move during a round.
Monday, July 22, 2013
Return to the Trail of Minx the Banshee
November 15th, 5 AM in the year 670 by Kingdom reckoning
There is a definite chill in the air and even some frost on the ground as you pack your belongings and load your horses for the trip. The group is in a somber mood and Thorvald especially seems keen to move forward as quickly as possible.
Rayla restores Dolgi's stats and introduces a dwarf named Jul. She met him on her shopping trip and found him to be a useful companion and eager for adventure.
The party leaves Bremel by 5 and rides for some time in near total darkness. You are shivering by the time the sun rises and begins to cut through the fog coming off the ground. You pass the camp where Rayna was killed and pause for a moment to pay your respects.
It is difficult but not impossible to follow the river on horseback and though you cursed the cold earlier, you find it helps that the ground near the water is at least partially frozen so the horses hooves don't sink too far in. The forest grows thicker as you make your way toward the camp. As the young bandits had said, the ground begins to rise more quickly up to some hills in the distance. You decide you are within half an hour of your destination.
As a reminder of what Armin said:
"Her camp is another 7 miles ride, probably a couple of hours at least through this brush. Just follow this stream til you get to a big hill then cut south. She's set up in a valley between two ridges. You'll ride right past it if you're not careful."
It is 8 in the morning and the sun is just now showing through the trees.
There is a definite chill in the air and even some frost on the ground as you pack your belongings and load your horses for the trip. The group is in a somber mood and Thorvald especially seems keen to move forward as quickly as possible.
Rayla restores Dolgi's stats and introduces a dwarf named Jul. She met him on her shopping trip and found him to be a useful companion and eager for adventure.
The party leaves Bremel by 5 and rides for some time in near total darkness. You are shivering by the time the sun rises and begins to cut through the fog coming off the ground. You pass the camp where Rayna was killed and pause for a moment to pay your respects.
It is difficult but not impossible to follow the river on horseback and though you cursed the cold earlier, you find it helps that the ground near the water is at least partially frozen so the horses hooves don't sink too far in. The forest grows thicker as you make your way toward the camp. As the young bandits had said, the ground begins to rise more quickly up to some hills in the distance. You decide you are within half an hour of your destination.
As a reminder of what Armin said:
"Her camp is another 7 miles ride, probably a couple of hours at least through this brush. Just follow this stream til you get to a big hill then cut south. She's set up in a valley between two ridges. You'll ride right past it if you're not careful."
It is 8 in the morning and the sun is just now showing through the trees.
Monday, July 8, 2013
An Ignominious Return
November 13th in the year 670 by Kingdom reckoning
You spend the morning packing up camp, securing Rayna's body and returning to town. Your intuition tells you that you should consult a priest on the matter and the local chaplain of the temple of Torag welcomes you. He asks after Khazad and when he hears of the young cleric's personal journey he nods with approval. He inspects Rayna's corpse and tells you that there is a chance of her returning as a ghoul. He says that cleansing her with holy water and burying her in sanctified ground will be enough to keep her from returning and he offers to do so.
With concern in his eyes, he asks if anyone else was bitten.
You may spend the rest of the day in town. Rayla will join the party today in whatever manner she wishes so if you just want to post and ask any questions, tell me what you want to buy and when you plan on leaving that would be fine.
You spend the morning packing up camp, securing Rayna's body and returning to town. Your intuition tells you that you should consult a priest on the matter and the local chaplain of the temple of Torag welcomes you. He asks after Khazad and when he hears of the young cleric's personal journey he nods with approval. He inspects Rayna's corpse and tells you that there is a chance of her returning as a ghoul. He says that cleansing her with holy water and burying her in sanctified ground will be enough to keep her from returning and he offers to do so.
With concern in his eyes, he asks if anyone else was bitten.
You may spend the rest of the day in town. Rayla will join the party today in whatever manner she wishes so if you just want to post and ask any questions, tell me what you want to buy and when you plan on leaving that would be fine.
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